Getting started with Reteno Plugin for Android
Setting up SDK
Follow our setup guide to integrate the Reteno SDK with your app.
- From the Unity Editor, navigate to
Edit
>Project Settings
>Player
and click theAndroid
settings tab. - Expand
Publishing Settings
and enable:
- Custom Main Gradle Template
- Custom Gradle Properties Template
- Navigate to
Assets
>External Dependency Manager
>Android Resolver
>Force Resolve
and resolve your Android dependencies.
It is done, most of the Android setup was already handled during installation!
If you want to ask a permission without using RetenoSDK function, you can do it. But after receiving a permission result, you have to notify RetenoSDK that status of permission might have changed. To do this, you have to call UpdatePushPermissionStatus
function from RetenoSDK:
RetenoSDK.UpdatePushPermissionStatus();
Note
Android Debug Mode enables you to ensure that all events and user properties are logged correctly.